Ok, it’s been a very long time since I last posted. I am entirely too busy these days. I mean with teaching, research (about to start a PhD), study (advanced diploma in prof. game dev) and game dev, it gets quite exhausting but it is time for an update after all.
This particular post is about a concept I call the ideas graveyard. The ideas graveyard is simply a metaphorical graveyard populated with the many game ideas that I have had over probably the last 7 years now and I keep adding to it.
My biggest problem is that I tend to come up with massive ideas while conveniently forgetting that I am only one person after all. I keep telling myself that the lesson will eventually get through to me but then I have been saying that for probably 4-5 years now.
Some of this comes down to scope creep where I constantly come up with new features to add and others come down to my general lack of experience making games. Eventually, these grand ideas make their way to the ideas graveyard where they never seem to return although for some it’s for the best.
It’s actually quite funny when I tell this to my students as when they start my course, they are of the opinion that games are easy to make. It is now Week 9 of the university semester and they now believe me when I say that it’s not as easy as they first thought. Some of them will stay away from game development after this but I have noticed a few that will stick at it.
Luckily I have recently started reading a lot more books recently rather than working on games and I’ve started taking a step back and looking at the bigger picture. Also, I finally started looking into project management again. God it’s been a while. 3D Art is yet another thing I have rediscovered and I have found that I absolutely love ZBrush. I honestly prefer sculpting to modelling.
I do have an idea at the moment and I have started working on some basic mechanics like movement, jumping and wall jumping. Hopefully these basic mechanics can help me to finally break this habit once and for all.