So, lately I have been messing around with Substance Designer to create a basic Brick texture. Well, it looks basic but it’s not by a long shot unless you know your way around Substance Designer. The ArtStation link is here – https://www.artstation.com/artwork/N2my5
Substance Designer is a material creation software from Allegorithmic. It is node-based and non-destructive. If you want to change something in your graph, you can do so without having to recompile everything.
I noticed this software from looking at a few GDC talks by Naughty Dog employees and I started thinking to myself that it would be great to utilise this software for myself. I was already using Quixel Suite 2.0 for texturing but after seeing Designer in action, I immediately subscribed to Substance Live.
Substance Live is a rent-to-own program by Allegorithmic where you can pay $20 a month (around $30 AUD) and slowly pay enough off to the point where you can buy a licence. Each payment you make essentially becomes credits. Once you have enough credits, you can purchase a licence.
After watching a few tutorials online, I started to tackle my brick substance. Someday I will eventually put the graph online for others to take a look at but I highly advise people that want to get into Substance Designer to take a look at the links below:
- https://www.allegorithmic.com/blog/texturing-uncharted-4-gdc-video-sessions-part-1 – Two videos
- https://www.allegorithmic.com/blog/texturing-uncharted-4-gdc-video-sessions-part-2 – Two videos
- https://www.thegnomonworkshop.com/tutorials/substance-designer – From Rogelio Olguin and he does a terrific job at explaining all of the material.
- https://environmentart.wordpress.com/ -A really good blog by some industry veterans
- https://gumroad.com/artofjoshlynch – Some really good tutorials on offer